Work
A handful of projects carry the portfolio. Everything else lives in the archive below — dated, but honest about what I did.
Projects
Featured — 4 projects
VR · 2017
Lighthouse Down VR
Narrative VR experience built around comfort-first locomotion and a single confined set.
My role — Producer / Level Support
VR · 2017
Project Umbra
Directed a 13-person team to a playable VR prototype in 10 weeks, leading Leap Motion hand-tracking and the full UI.
My role — Producer / Leap Motion Lead / UI Design

VR · 2017
TSA Frisky
Room-scale Vive game. Nine-person team, 20 weeks, top-5 finish at the 2017 E3 College Game Competition.
My role — Producer / Scrum Master / Leap Motion Lead
Business · 2016
AirFit
Consumer fitness product concept: market research, positioning, and pitch deck.
My role — Product / Research
