Work
A handful of projects carry the portfolio. Everything else lives in the archive below — dated, but honest about what I did.
Projects
Featured — 4 projects

VR · 2017
Lighthouse Down VR
Global Game Jam 2017. I assembled a ten-person cross-major team to find out whether a VR game could be built in 48 hours.
My role — Team Lead / Producer / 3D Artist

VR · 2017
Project Umbra
Directed a 13-person team to a playable VR prototype in 10 weeks, leading Leap Motion hand-tracking and the full UI.
My role — Producer / Leap Motion Lead / UI Design

VR · 2017
TSA Frisky
Room-scale Vive game. Nine-person team, 20 weeks, top-5 finish at the 2017 E3 College Game Competition.
My role — Producer / Scrum Master / Leap Motion Lead

Business · 2016
AirFit
Air-filtered outerwear for Hong Kong commuters — a four-founder business plan built on counting masks in metro stations.
My role — Product / Research
Archive · student & early work
- A Capital CrimeGamesSolo — design, art, blueprint2016
- Dynamic MaterialTech artTechnical art — modelling, materials, particles2016
- Humanitarian HolidayBusinessStrategy / research / documentation2016
- ModelsArtAsset artist2016
- One In The ChamberLeap MotionDesigner / QA2016
- The Locker RoomEnvironment artEnvironment art — modelling, UVs, texturing2016
- MINE-101BusinessCurriculum design / business plan2015
