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Daniel H. WrightProducer
XR

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Environment art · Unreal Engine

The Locker Room

An abandoned locker room, still holding whatever nobody thought worth coming back for. My first attempt at building an entire scene — and my first time in Unreal Engine outside UDK.

My role
Environment art
Engine
Unreal Engine
Tools
Headus UV Layout · Photoshop
Duration
10 weeks

The problem

Ten weeks to a complete scene with two firsts stacked on each other: Unreal in a classroom setting after only ever using UDK, and UV unwrapping from scratch.

What I did

Modelled and dressed the set around one idea — nobody has taken responsibility for this room in a long time — so the damage and the leftover possessions tell you that without a note. Unwrapped in Headus UV Layout before texturing in Photoshop, which meant the wear could be placed deliberately rather than tiled over everything.

Outcome

A finished, prop-dense interior inside the deadline, and the pipeline habits — unwrap early, texture last — that every later art task ran on.

Mine

  • Modelling
  • UV unwrapping
  • Texturing
  • Set dressing

Not mine

  • Nothing — solo class project
Time to complete scene
10 weeks

Gallery

  • The Locker Room screenshot 1
  • The Locker Room screenshot 2
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