Environment art · Unreal Engine
The Locker Room
An abandoned locker room, still holding whatever nobody thought worth coming back for. My first attempt at building an entire scene — and my first time in Unreal Engine outside UDK.
- My role
- Environment art
- Engine
- Unreal Engine
- Tools
- Headus UV Layout · Photoshop
- Duration
- 10 weeks
The problem
Ten weeks to a complete scene with two firsts stacked on each other: Unreal in a classroom setting after only ever using UDK, and UV unwrapping from scratch.
What I did
Modelled and dressed the set around one idea — nobody has taken responsibility for this room in a long time — so the damage and the leftover possessions tell you that without a note. Unwrapped in Headus UV Layout before texturing in Photoshop, which meant the wear could be placed deliberately rather than tiled over everything.
Outcome
A finished, prop-dense interior inside the deadline, and the pipeline habits — unwrap early, texture last — that every later art task ran on.
Mine
- Modelling
- UV unwrapping
- Texturing
- Set dressing
Not mine
- Nothing — solo class project
- Time to complete scene
- 10 weeks


