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Daniel H. WrightProducer
XR

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Hand-tracked game · Leap Motion

One In The Chamber

A contract killer who can inhabit inanimate objects — in his case, his own bullet. You aim with the killer, clench a fist to fire, then fly the bullet by hand: pinch to change speed, clench left to slow time, clench right to rewind it.

My role
Designer · QA
Input
Leap Motion
Year
2016

The problem

Hand tracking with no conventions to borrow, and two different things to control in one round — the shooter first, then the projectile — with no controller to fall back on when a gesture failed to read.

What I did

Specified the whole gesture vocabulary and designed the level around what it could reach: a U of outer buildings and a road, an inner block you can cut through, interactable props and power-ups placed to reward the routes the bullet can actually fly.

Outcome

A control scheme documented in enough detail that a tester could be told it once and then left alone, and a trailer that still plays.

Mine

  • Gesture and control design
  • Level layout
  • QA

Not mine

  • Engineering
  • Environment art
Distinct gestures
5

Video

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