Room-scale VR · Unreal Engine 4
TSA Frisky
A nine-person student team, a twenty-week production, and a headset almost nobody owned. I ran the sprints, the asset pipeline, and the playtest program that got builds in front of Vive owners outside campus.
- My role
- Producer · Scrum Master
- Team
- 9 · Quackback Studios
- Platform
- HTC Vive · SteamVR
- Stack
- UE 4.14 · Perforce
- Duration
- 20 weeks

The problem
Nine students, a twenty-week production, and a platform almost nobody on the team owned. VR playtesting was the bottleneck — every test needed a physical room, a headset, and a person who had never played the build before, and none of those three were reliably available on campus.
What I did
I ran the sprint cadence and held the scope, but the thing that actually moved the project was treating playtest access as a scheduling problem rather than a research one. Builds went out publicly so Vive owners outside the program could run them on hardware we never had to book. I also owned the asset pipeline, storyboards, and the trailer that carried the game into competition.
Outcome
The game shipped playable in twenty weeks and took a top-5 finish at the 2017 E3 College Game Competition. It was featured on Rooster Teeth's and YouTube's official E3 stream, reaching over 200,000 viewers, and won SCAD incubator funding.
Mine
- Production, sprint cadence, and the asset pipeline
- QA strategy and test plans
- Playtest recruiting and survey design
- Storyboards and trailer
- Social channels and the public build pipeline
Not mine
- Engineering
- Character art
- Sound design
- Lighting
- E3 College Game Competition
- Top 5
- E3 stream views
- 200K+
- SCAD incubator funding
- Won
Gallery
Credits
- Kevin Achen — Lead Programmer / Technical Artist
- Elissa Danese — Character Art / Level Design
- Alyssa Juarez — Texture & Asset Art
- Victoria Law — Product Owner / Design
- Preston O'Bryan — Sound & Lighting
- Kaushik Paddy — Programmer
- Christian Willet — Programmer / Materials
- Daniel Wright — Producer / Scrum Master / QA



