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Daniel H. WrightProducer
XR

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Global Game Jam 2017 · VR in 48 hours

Lighthouse Down VR

You are Tom, a paraplegic maintenance man, stranded alone on an island with nothing but your hands and a will to survive. The only chance of rescue is at the top of the lighthouse — and the weather has other plans.

My role
Team Lead · Producer · 3D Artist
Team
10 · cross-major
Event
Global Game Jam 2017
Duration
48 hours

The problem

A game jam gives you forty-eight hours. I wanted to spend them proving VR was possible in that window, with a team I recruited from outside my own major as well as inside it.

What I did

I put the team together myself and led it as producer while also taking 3D art. Scope was cut to what a weekend can hold — one confined setting and one vertical objective — so every asset had somewhere to go and nobody sat blocked waiting on another discipline.

Outcome

A VR experience delivered inside the jam, a trailer that still plays, and a ten-person credit list where every discipline is named.

Mine

  • Team recruitment
  • Production and scope
  • 3D art

Not mine

  • Programming
  • Sound design
  • Level design
  • Concept art
  • Branding
  • Animation
  • Voice
Team assembled
10
Jam window
48 hours

Video

Credits

  • Kaushik Padmanabnabhan — Lead Programmer / Associate Producer
  • Kevin Achen — Gameplay Programming / Technical Artist
  • Preston O'Bryan — Lead Sound Designer
  • Remy Bustani — Concept Art / Level Design
  • Brandon Jauregui — Lead Level Design / 3D Artist
  • Neil Waters — 3D & Texture Artist
  • Elissa Danese — Art Director / Material & 3D Artist / Animator
  • Reichal Min — Motion Media / Branding / Graphic Design
  • Manish Singh — 3D Artist / Voice Actor
  • Daniel Wright — Team Lead / Producer / 3D Artist

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